![]() A variety of wooden doors, from creaky hut doors to reinforced dungeon ones, make it easy to control where your players can go, and 8 animated treasure chests are perfect for rewarding exploration. Make sure the fire in the tavern’s kitchen is roaring while the cook makes soup, and light up a mage’s study with mystical blue flames. This pack also includes animated flames so you can add some movement to your maps. Make sure your hero doesn’t break the kingdom’s laws though, otherwise they may find themselves locked in the castle dungeon, where chains hang from the walls and spiderwebs form in every corner! Build an adventurer’s guild with stone walls and bearskin rugs spread on the floor, and keep your hero well-equipped thanks to a nearby shop filled with weapon racks and potions. With full A2, A3, A4, and A5 autotiles along with 6 B sheets, you can create all sorts of locations, from scruffy hunting cabins and weapon-filled smithies to an alchemist’s library and even a throne room decorated for a feast! Decorate your hero’s childhood home with wooden furniture like bookshelves, benches, and a straw-stuffed bed, with a simple toilet tucked behind a carved wooden screen. This means that you can only have 24 roofs and 24 walls per A4.Create gorgeous pixel art cabins, castles, and cathedrals with Winlu Fantasy Tileset - Interior! Winlu has crafted this pack to give MV/MZ games incredibly detailed medieval and fantasy rooms. You can not have more than 3 rows of roofs and walls in an A4. ![]() It is important to note that the A4 MUST be 512x480 pixels. The next 96 pixel row will then be roofs again, then 64圆4 walls, then one last set of roofs and walls. You should note that the 16 pixel column on each side of the wall will not repeat, but only be visible in game at the edge of the wall if that wall is adjacent to the floor (they are the corner of the wall).The 64圆4 for each wall is an exact representation of a 4-block square in game.They do not include a palette icon or corners (the palette icon is generated in editor). ![]() Unlike the roof textures, the size of the wall textures are 64圆4. You should note that in the 64圆4 portion, the outermost 16 pixels in the texture will not repeat unless they are at the end of the roof (they are the border edge).The top right 32x32 in each set are the corners of the roof for when your roof is not a perfect rectangle.This is an exact representation of what a 4-block square of your texture will look like in game. The bottom 64圆4 pixels in each set is the actual repeating (or "autotileing") texture for the roof.This will not affect how the tile will look on the map. The top left set of 32x32 pixels in each set is the icon for the texture that will show up in the tile palette.Roof: The first 96 pixel row is all separate roof textures, each with a size of 64x96 (8 roofs per row). There are 3 rows of roofs and 3 rows of walls (totaling 24 roofs and 24 walls). The A4 is a combination of both autotile "roof" textures, which work the same as the floor textures in A2, and autotile wall textures. ![]() I recomend that you open a pre existing, fully functioning A4 tileset while reading this so that you can follow along more easily. Firstly, each part in a tileset must follow an exact pattern, so you may want to use a pre-existing A4 as a template. ![]()
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