![]() I thought of using the official OVRAS Discord, but it feels dead with unanswered questions from months ago. And since I don't remember how I even set the bindings in SteamVR. So the only thing I can think of is to have a Reset Playspace button to hopefully fix that issue when it occurs. Rec Room is free, and cross plays on everything from phones to VR headsets. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all. ![]() ![]() Second thing, I'm really getting tired when in full body (in VRChat), that occasionally my legs and tail are in the air when I move around (as in the floor bounds aren't being reset properly). Rec Room is the best place to build and play games together. Now I believe it's bound to the same Quickmenu button as VRChat uses, but I have this set up for all SteamVR games. Infact it shows I'm using the default controller bindings. I think it was to set up the bindings on the controllers, but I just took a look in SteamVR Dashboard (without putting the headset on) and I don't see anything pointing to this. Hope it can help anyonee with better skills than me, to make something useful ffor the community.I cannot remember how I had set up Playspace Mover for my Index. Fix Failed to connect to open vr input emulator 38. Include my email address so I can be contacted. It worked fine before steamvr updated a while back. We read every piece of feedback, and take your input very seriously. I am trying to get playspace mover and driver4vr working for use in vrchat. I just compile the driver (dll file as output) and then put it into the correct SteamVr folder. I tried re verifying the files, deleting and reinstalling steamvr, and updating input emulator. Note 2: I have never been able to compile the complete project. But when I am in the latest update of PokerstarsVR, I need that 'B' button in order to place some bets on Craps and Roulette. Therefore the actual initial orientation of the tracker should not matter (unless it is close to some singularity angles). I had a friend help me install Playspace Mover and its great for VRChat (even after EAC). Note: the program is modified so that when you hit "apply" in the GUI, then it stores the current rotational angles of the tracker and the whole math is done on the differences between the current orientation aand the one stored when hitting "apply". Please apologize the functions names and variabless names. In the openvr_math file I added some more functions for playing around with quaternions and rotations. In the file "motioncompensationmanager" I do the math needed to compensate correctly. The software is modified for us since we have the joystick placed at same height of head but behind the wheel (about 50cms away). I have 2 folders because I have pimax, my friend rift cv1. folders containing the files I modified.I'd appreciate it if you could package up your project working directory and the necessary installers or links to the versions you are using. Since you already implemented important fixes for the last couple of updates, can you upload your progress so far to your Google Drive or something?Īlso, which version of Qt are you using? The suggested version 5.7 in the readme isn't available for download any more. I encountered some build issues trying to get it running the other day. Forward/backward pitching of the tracker results in up/down movement-corrections of the HMD, instead of forward/backward. Hi It seems I got a SteamVR update again which broke InputEmulator for me once more. ![]() If you were only using input emulator for playspace mover, then you should try moving to OpenVR Advanced Settings. This utilities allow to send emulated key strokes from VR keyboard input to such application to overcome this limitation. Bind VR controller buttons to send keyboard inputs (for example to mute VOIP applications while in VR). Send keyboard inputs (like Alt+Tab, Alt+Enter, Backspace, etc.). Control media players (Pause/Play, Next Song, Previous Song, Stop). So far I am working in order to make motion compensation work with Pimax (because I saw so far it is not working due to "overcompensation"). Without the Kinect I dont have full body tracking when in VR. Keyboard Utilities: Some applications (mostly 2D-monitor applications with tackled-on/modded-in VR support) do not support the VR keyboard but require an actual physical keyboard for text input. Advanced Space Features: gravity, space-turn, and space-drag. If you want I can send you the source files so that you can check it improve it and also publish it. My coding is very basic and "error&trial" based. Actually I am not a code expert, and I would not even know how to do it. ![]()
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